Mark Laursen
Advisor · Founder · Board Member
Building software since age five. World champion by twenty-one.
Two decades founding companies, shipping products, and advising teams from early-stage to millions of users.
From bedroom coder to building technology at scale.
From a Texas Instruments 99 to a Commodore 64, Amiga, and PC, I was writing games and shipping software before most people had internet access. My World of Warcraft teams won multiple world championships. I competed top-4 in Counter-Strike, built community platforms reaching millions of users, developed proprietary gaming engines handling massive concurrent loads, and pioneered live streaming technology before Twitch existed. Now I focus on AI applications, gaming ventures, and advising next-generation entertainment experiences.
2
Decades in tech
40M+
Users reached
10+
Companies built
2
Acquisitions
Current
Active Ventures
Executive Producer
NC Gaming
Leading production for Ezekiel: Noa and the Automaton Urbis, a third-person shooter RPG set in a steampunk-cyberpunk universe featuring an innovative moral AI system that dynamically shapes narrative outcomes.
December 2025 - Present
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Founder & Sole Developer
Govyn
Open-source AI agent governance proxy and commercial SaaS platform (Govyn Cloud). Agents receive scoped proxy tokens only. Policy bypass is architecturally impossible, not conventionally discouraged.
2025 - Present
ViewCo-Founder & Agent Architecture Lead
Stealth AI Venture
Building managed multi-agent LLM systems for non-technical markets. Designing the core agent construction pipeline grounded in 700+ research sources, with peer-based coordination architectures informed by DyLAN, MAST, and DeepMind 2025 scaling research.
2025 - Present
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Co-founder & Product Lead
TinyTaps
AI-powered tooling for rapid multi-platform game deployment and developer infrastructure — and a few fun mini-games on the side.
2025 - Present
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Advisor & Executive Producer
Botto Entertainment
Collaborating with a talented team to bring Star Thieves to life — a real-time heist card game with simultaneous play, destructible boards, and deep tactical strategy.
August 2024 - Present
ViewUndisclosed
Morning Star
An undisclosed defense project. Details are confidential.
2026 - Present
ViewIP Creator
Stealth Company
Original intellectual property developed and licensed to a partner studio for full production. Details under wraps until the official announcement.
2024 - Present
ViewProjects
Lab
Maestro
Open SourceAn orchestration layer for AI coding agents that implements research-backed principles rather than unlimited agent scaling. Point your IDE at the repo and augment your existing agent config — no dependencies, no SDK, no configuration.
Reboot Resort
Open Source In DevelopmentYour AI agents degrade every day. Memory fills with contradictions. Prompts drift. Model updates silently break what used to work. Reboot Resort is an open-source toolkit that diagnoses, benchmarks, and repairs AI agents post-deployment.
Brainboard
In DevelopmentA visual thinking operating system for teams that think big. Start with an infinite whiteboard — drop in notes, shapes, images, and frames. Wire them into executable node graphs that actually run.
Track Record
Previous Companies
Bright Star Studios
Founder & CEO
2018 - 2025
FortemWorks
General Manager & Game Director
2018 - 2023
Starcade IO
Co-Founder
2017 - 2024
PlayOn ApS
Founder & COO
2016 - 2018
Djobs - Digitale Jobs
Co-Founder
2016 - 2018
IO Games Space
Business Advisor & Interim COO
Apr 2018 - Jun 2018
Akeeweb
Founder & CEO
2014 - 2016
Donkey Crew
Executive Producer
2012 - 2015
Manaflask
Co-Founder & Head of Product
2010 - 2015
Ensidia
Co-Founder
2009 - 2015
Nihilum / Mousesports MMO
Co-Founder, Manager & COO
2005 - 2009
Skibanden
Founder & CEO
1998 - 2005
Writing
Blog
15 April 2026 · 11 min read
AI Is Running Out of Power, Data, and Quality All at Once
AI data centers now consume more electricity than Japan. Human training data may already be exhausted. Models are measurably degrading. These three crises are connected, and fixing one makes the others worse. Here's the research, and what might actually help.
8 April 2026 · 14 min read
1-Bit LLMs Could Make GPUs Obsolete (And Why Nobody Is Betting on It Yet)
Microsoft's BitNet matches full-precision LLMs at 12x less energy using ternary weights on a CPU. If 1-bit LLMs scale, NVIDIA's $3 trillion valuation is built on an assumption that may not hold. Here's why AMD and Intel aren't rushing in.
3 April 2026 · 12 min read
Why Your Multi-Agent AI System Keeps Failing (And What the Research Actually Says)
Multi-agent LLM systems fail 41-87% of the time. 79% of those failures come from coordination, not capability. Here is what the research says about building systems that actually work.